000 02579cam a22003255i 4500
001 21878682
003 OSt
005 20220905163215.0
008 210125s2021 nyu 000 0 eng
010 _a 2021931278
020 _a9781350107311 (hbk.)
040 _aDLC
_beng
_erda
_cJKRC
042 _apcc
082 _223
_a006.7
_bODW
100 1 _aO'Dwyer, Neill.
_eAuthor.
_920480
245 1 0 _aDigital scenography :
_b30 years of experimentation and innovation in performance and interactive media /
_cby Neill O'Dwyer.
250 _a1st
260 _aLondon ; New York :
_bMethuen Drama : Bloomsbury Academic,
_c2021.
300 _axiii, 210 p
_c24 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
365 _b75.00
_cPounds
490 0 _aPerformance and design
520 _a"This book uses digital media theory to explore contemporary understandings of expanded scenography as spatial practice. It surveys and analyses a selection of ground-breaking, experimental digital media performances that comprise a genealogy spanning the last 30 years, in order to show how the arrival of digital technologies have profoundly transformed performance practice. Performances are selected based on their ability to elicit the unique specificities of digital media in new and original ways, thereby exposing both the richness and shortcomings of digital culture. O'Dwyer argues that contemporary scenography is largely propelled by and dependent on digital technologies and represents a rich, fertile domain, where unbridled creativity can explore new techniques and challenge the limits of knowledge. The 30-year genealogy includes works by Troika Ranch, Stelarc, Klaus Obermaier, Chunky Moves, Onion Lab and Blast Theory. In addition to applying a broad scope of performance analysis and aesthetic theory, the work includes artists' interviews and opinions. The volume opens important aesthetic, philosophical and socio-political themes in order to highlight the impact of digital technologies on scenographic practice and the blossoming of experimental interdisciplinarity. Ultimately, the book is an exploration of how evolutionary leaps in technology contribute to how humans think, act, make work, engage one another, and therefore construct meaning and identity"--
_cProvided by publisher.
653 _aInteractive multimedia
_aTheaters--Stage-setting and scenery
_aDigital media
906 _a0
_bibc
_corignew
_d2
_eepcn
_f20
_gy-gencatlg
942 _2ddc
_c1
_e23
_n0
999 _c412622
_d412622