Savitribai Phule Pune University, Pune

Jayakar Knowledge Resource Centre

Digital art techniques : for illustrators and artists : the essential guide to creating digital illustration and artworks using Photoshop, Illustrator, and other software / Joel Lardner and Paul Roberts.

By: Lardner, JoelContributor(s): Roberts, PaulMaterial type: TextTextPublication details: London : A & C Black Publishers, 2012Edition: 1st edDescription: 224 p. ; illustrations (chiefly color) ; 26 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 97814081547977 (pbk.)Other title: Digital art technique manual for illustrators and artistsSubject(s): Computer art -- TechniqueDDC classification: 776
Contents:
Part 1. Principles of digital illustration : Choosing software -- Introducing the interface: Photoshop -- Introducing the interface: Illustrator -- All about hardware -- Part 2. Starting points : Art principles -- Sketches and roughs -- Developing a concept -- Using references -- Part 3. Image-making techniques : Starting a new digital project : Document formats ; File types and output sizes ; Scanning a drawing ; Scanning unfamiliar objects ; Refining a scan ; Editing a scan ; Drag and drop -- Using layers : Adding fill color ; Creating transparency ; Blending modes ; Using layer masks -- Color and alterations : Selecting colors ; Identifying and altering colors ; Adding flat color ; Image adjustments ; Invert ; Adjusting colors ; Correcting mistakes ; Scale and transformations ; Cutout techniques ; Cropping and cutting: marquee and lasso ; Selecting elements: magic wand ; Adding color: magic wand ; Quick selection ; Cutting out hair ; Refining edges ; Brush and pencil tool ; Create your ideal brush ; Layering, blending, and overlapping ; Digital montage ; Case study: Using layers creatively -- Vector art : Basic shapes ; The pen tool ; Refining paths ; Line weights and styles ; Fills and gradients ; Introducing the pathfinder tools ; Making a logo with the pathfinder tools ; Case study: Creating vector art ; Importing sketches and references ; Illustrator layers ; Live trace ; Custom brushes ; Making pattern swatches ; Making a patterned image ; Case study: Patterns and details -- Characters and figures : References for character development ; Creating movement ; Figure interaction ; Case study: Enhancing a figure -- Location, landscape, and architecture : Location and landscape ; Understanding lighting ; Depth and perspective ; Architectural detail ; Case study: Creating architectural details ; Textures: photographing materials ; Building an image library ; Case study: Using texture to build an image ; Allowing for imperfections -- Stylistic techniques : Creating texture and grain ; Case study: The artist's hand ; Stylistic techniques: lino and woodcut ; Screen print effects ; Case study: Retro styles ; Filters ; Out-of-register duotone ; Halftones and offsets ; Coloring halftones ; Replicating graffiti stencils ; Creating spatter effects ; Pixel art ; Vector-based urban art ; 3D and digital graffiti ; Case study: Digital graffiti -- New contexts : Making animated gifs ; Saving animations ; Stop-motion movies ; Rotoscoping ; Animating in Photoshop ; Finalizing your animation ; Where to go from here -- Part 4. Professional practice : Presentation and promotion -- Web sites and online presence -- Glossary.
Summary: "This books shows you how to use the most common digital art software programs that have been designed specifically for artists and illustrators"--Page 4 of cover.
Tags from this library: No tags from this library for this title.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Home library Call number Status Notes Date due Barcode Item holds
JKRC Social Science Complex
JKRC Social Science Complex
776 LAR (Browse shelf(Opens below)) Available PN99225 BCL1922
Total holds: 0

"A Quarto book"--Title page verso.

Includes index.

Part 1. Principles of digital illustration : Choosing software -- Introducing the interface: Photoshop -- Introducing the interface: Illustrator -- All about hardware -- Part 2. Starting points : Art principles -- Sketches and roughs -- Developing a concept -- Using references -- Part 3. Image-making techniques : Starting a new digital project : Document formats ; File types and output sizes ; Scanning a drawing ; Scanning unfamiliar objects ; Refining a scan ; Editing a scan ; Drag and drop -- Using layers : Adding fill color ; Creating transparency ; Blending modes ; Using layer masks -- Color and alterations : Selecting colors ; Identifying and altering colors ; Adding flat color ; Image adjustments ; Invert ; Adjusting colors ; Correcting mistakes ; Scale and transformations ; Cutout techniques ; Cropping and cutting: marquee and lasso ; Selecting elements: magic wand ; Adding color: magic wand ; Quick selection ; Cutting out hair ; Refining edges ; Brush and pencil tool ; Create your ideal brush ; Layering, blending, and overlapping ; Digital montage ; Case study: Using layers creatively -- Vector art : Basic shapes ; The pen tool ; Refining paths ; Line weights and styles ; Fills and gradients ; Introducing the pathfinder tools ; Making a logo with the pathfinder tools ; Case study: Creating vector art ; Importing sketches and references ; Illustrator layers ; Live trace ; Custom brushes ; Making pattern swatches ; Making a patterned image ; Case study: Patterns and details -- Characters and figures : References for character development ; Creating movement ; Figure interaction ; Case study: Enhancing a figure -- Location, landscape, and architecture : Location and landscape ; Understanding lighting ; Depth and perspective ; Architectural detail ; Case study: Creating architectural details ; Textures: photographing materials ; Building an image library ; Case study: Using texture to build an image ; Allowing for imperfections -- Stylistic techniques : Creating texture and grain ; Case study: The artist's hand ; Stylistic techniques: lino and woodcut ; Screen print effects ; Case study: Retro styles ; Filters ; Out-of-register duotone ; Halftones and offsets ; Coloring halftones ; Replicating graffiti stencils ; Creating spatter effects ; Pixel art ; Vector-based urban art ; 3D and digital graffiti ; Case study: Digital graffiti -- New contexts : Making animated gifs ; Saving animations ; Stop-motion movies ; Rotoscoping ; Animating in Photoshop ; Finalizing your animation ; Where to go from here -- Part 4. Professional practice : Presentation and promotion -- Web sites and online presence -- Glossary.

"This books shows you how to use the most common digital art software programs that have been designed specifically for artists and illustrators"--Page 4 of cover.

There are no comments on this title.

to post a comment.

Powered by Koha